Farm: trophies
The two kinds of trophy: the achievement one, born bound, and the drop one, which is tradable.
What it is
Trophies are pieces the farm puts on display, in two kinds: the achievement trophy, bound, and the trophy that comes from a drop, tradable. The system is not live: the design is closed, the implementation is not.
How I do it
There is no step-by-step: the system is not live. What follows is what the design already fixes.
- Achievement trophy: boundit comes from an achievement on record in your account. It is born bound and does not circulate: no Market, no NPC.
- Drop trophy: tradableit falls as a drop, like any drop item, and can be traded between players in the Market.
- Both stay on displaybound or tradable, the trophy stays on display on the farm and shows in the snapshot other people see.
What is missing: which achievements give a trophy, where each drop trophy falls from, the screen and the condition for entry are not published — there is no step-by-step for a system that is not live; and this page carries no date.
What already holds: there are two kinds: the achievement trophy is bound; the trophy that comes from a drop is tradable. Both stay on display on the farm.