Farm: the collection ranch
What the farm is in the closed design: the collection esvas walking loose, and visits by snapshot.
reviewed 8 August 2026
What it is
The farm is an animated house where the esvas in your collection walk loose, and other people visit by snapshot. The system is not live: the design is closed, the implementation is not.
How I do it
There is no step-by-step: the system is not live. What follows is what the design already fixes.
- What walks there comes from the collectionthe farm shows what you have already contained and registered. The party is still the 6 esvas that go to the field; the farm is the rest of the collection, in plain sight.
- The visit is by snapshotanother person sees a snapshot of your farm, not your live session. Nobody enters your game and nobody touches your collection.
- The farm displays, it does not measurewalking on the farm is not an encounter: no deviation is measured there, nothing is contained and no level goes up. The field is still the quadrant.
In development
What is missing: the step-by-step, the screen and the condition for entry are not published — there is no step-by-step for a system that is not live; and this page carries no date.
What already holds: the closed design: the collection esvas walk loose in an animated house, and other people visit by snapshot.
What I get — and what it costs
What I get
The collection in plain sightcontained esvas show up walking in a house of yours, instead of existing only as a list.only after the system goes live; there is no date.
What it costs
Not livenothing on this page is playable today: there is no screen to open and no step-by-step to follow.A snapshot is not a sessiona visitor sees a snapshot; there is no control over your farm and no access to your collection.No datethis page carries no date and announces no calendar; what holds is the closed design.